>>52220172You can catch pokemon in the overworld by throwing balls at them, and hitting from behind is the equivalent of catching them with red health.
Speed no longer determines just who goes first in the turn order, there's now a turn order in the top right with fast pokemon getting multiple turns. To fix priority moves, most other moves have inherent speed penalties with stronger moves having stronger penalties. If you level up your pokemon enough, it can master a move and gain the ability to use a fast or strong variant of a move, costing 2 PP to either weaken the move and shrink its speed penalty or strengthen the move and increase its penalty. There's also no switch option, the battles are all set so using a strong attack might mean the opponent might follow up with a pokemon you're weak to and it'll get multiple turns before you have a chance to even switch out.
The pokedex is more in depth, with the idea that you have to catch and evolve multiple of a species or see it use a specific attack (differs depending on the pokemon) and getting enough entries raises your level cap and gives you access to stronger pokeballs.
There's no trading or breeding in the game, so you instead buy evolution items like a link cable for pokemon that would normally evolve through trading. You buy these with points that you usually earn from finding packs dropped by real life players who whited out in the wild, but you can also convert points you get from using pokemon home.
The boss battles in the game are interesting, instead of pure battles you huck bags of food at them while dodge rolling out of their attacks, and fight them once you've lowered their stamina, often requiring you to bring them down to 0 twice before the battle actually finishes.
There's also size differences between pokemon in the wild, and there's alpha pokemon which are max size with better base IVs. You can raise the IVs of pokemon in a much more simplistic system, but these don't port over to other games.