>>52234094Users abusing the score system because they feel personally attacked by a certain aspect of the game. Pathetic.
The true score is honestly around 5.7? Or so. The bugs are not as consistent and the internet will have you believe but DO exist especially if you do something like rush into an area and initiate a poke battle. I’ve noticed that the game runs better when you’ve spent a particularly long time in a certain area to where all the assets have loaded.
The music is actually fine, it isn’t grating and it didn’t make me turn it off after five minutes like previous three generations did.
The pokemon are fun to use and it’s nice not knowing the types off the top of my head, battling is still fine even though the animations are lacking. Though the lack of animations makes Fidough using “Play Rough” kind of hilarious as it rushes across the screen to attack the pokemon and then falls from above back into place when the attack ends, that’s 10/10 for me.
The story is intriguing I suppose, I like how you can choose a route but honestly I can’t fairly rate the story yet because I’m not that far at all, I’ve been wandering the immense wild area for hours and hours trying to fill up my Pokédex, only did the gyms so my pokemon would listen to me. It’s a fun game, bugs exist everywhere but nothing game breaking that I’ve encountered. I’ll go over the bugs I’ve experienced:
-sending a Pokémon out to auto battle sometimes doesn’t show the Pokémon you sent out, so an invisible force is killing the pokemon in the area while you get the experience for it.
-the following pokemon on npcs sometimes clip halfway through the ground and begin traveling diagonally.
-not really a bug but the stuttering of npcs and objects that move in the distance to save RAM is more glaringly obvious than they are in games like Monster Hunter Rise.
-when initiating a battle and sending out a small Pokémon, the camera will clip halfway through the ground