>>52243214Yeah, I did notice that, but it's kinda weird considering that there doesn't seem to be a texture that specifies that area to be any more specular than others, if anything it's the opposite. For reference to what I meant, this is the roughness map on those areas, it's not really made any different where it'd be yellow. (a whiter color would be max roughness, darker is lower roughness, which controls how light spreads on a material).