>>52268551You anti-scaling shills dont listen no matter how many times ideas are presented to you. For the rest of the class, this is how it should be done.
>Lower exp formula and make expshare optional Players wont have to worry about powerleveling like a madman because they decided to explore a bit. Besides the game shits exp candy if you CHOOSE to bruteforce the game. Choice is a wonderful thing
>8 different rosters for each different gym leaderThat way if I challenged Bug Gym Leader last its a team of 6 fully evolved bugs at @lv52
>Slight level rubberband for trainers and GymsIf I challenge the 1st Gym immediately levels range from 10,12,14 for Gym Leader Pokemon. If I explore a bit and come back its 12,14,16. Hard caps at 14,16,18. At some point youre gonna invalidate the challenge by powerleveling too much
>How do you have the game keep track of exploring?Just a formula that calculates average levels for your team. If your mons are 14, 10,8,7 you get the easy level scaling (10,12,14). Your team is now 16,14,14
>Introduce difficulty modesEasy sticks to level minimums and expshare is always on. Normal has this adaptive difficulty. Hard is just fighting the Gym leaders at their max levelcaps right off the bat and expshare is removed entirely. First Gym is 14, 16, 18 regardless of exploring
>Your Pokemon have soft level caps in Hard difficulty So that the challenge doesnt completely fade
>Wild pokemon scale within 7 levels of your average level formula.If your average is lv43 then they scale from 40-46.
>But what if I want to explore and battle a wild Pokemon thats way above my level?Introduce Alpha Pokemon. Roughly 5% of encounters can be Alpha Pokemon and are 10 levels higher than average. They are also bigger or something cool.
Idk if theres anything I missed but make sure Gift Pokemon and Legends ignore level scaling and are obtained at set levels. And speaking of set, bring set battles back and lock switch and set to easy and hard respectively