>>52365903armorouge is slow and gas expanding force so it does funny things in trick room if nothing else. unfortunately psychic/fire is kind of ass on defensive side so his bulk feels a little wasted.
meanwhile ceruledge has gallade stats, which unfortunately includes the sub-par speed but he also has 4mss between wanting both bitter blade and flame charge, shadow claw and sneak, and close combat for coverage. plus "offensive ghost" has a lot of competition. even if you play monotype he competes with the croc.
both have useful things they can do but neither feel like they'll stick around in ou once lower tiers form, but armorouge will probably find a place in doubles formats.