>>52458076>Sticky Glob + Gigaton Ball from behind trivializes it harder than any other capture method in the series to the point you can fire and forget.Could be better balanced yeah, working in concept and practice are pretty different unfortunately.
>You can find materials in their natural habitats.If you say so, they original poster made that sound like it wasn't the case and you had to rough them up for their lunch money every time
>Auto-battle is for mass outbreaks so you can reap rewards to exchange for LP and shiny hunt more efficiently and less costly than Sticky Glob + Gigaton Ball bullshit ad infinitum with little thought of what you're even catching.Sounds like both are "bullshit ad infinitum with little thought of what you're doing", but I don't have a solution off the top of my head, let alone a way to properly prototype it out at the moment. Best option I have off the top of my head is a Xenoblade 3 system where you can buy the materials more accessibly, but then that could lead to another type of grinding and we're back where we started with this shit.
>Overworld interactions to find the Pokemon in more ways are good, but the shallowest of action gameplay with brainless capturing for the purpose of releasing them for rewards to capture more is an awful loop. The fire and forget way to do it is shit.Yeah, whatever it needs to be is more active. Even surprising a Pokemon to spook the materials off it is an idea. Hell, to modify an example from XY, using certain moves on certain Pokemon or overworld objects could be an interesting way to find items that rewards teambuilding and experimentation.
PLA was not a game I'm super into, but it's definitely an idea, which I respect. I don't respect SV as much, but I also respect it more than SS which just straight up didn't even try anything and was boringly bad. SV just seems like they needed some more work or to copy PLA's homework more.