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Throh should be a model for all Fighting-Types

No.52533295 View ViewReplyOriginalReport
I know what you're thinking, Throh? That ugly, clothes wearing, dex filler who's never been good competitively? What could Throh possibly have that other Fighting-Types should copy? Well, to demonstrate my point, think of any two or three Fighting-Types that aren't Throh, look them up, take a look at recommended movesets and you might see a few things. Usually they'll have close combat, some rock type coverage (most likely stone edge) and maybe knock off for utility, there's not a lot of variety in how fighting types fight, despite representing dozens of differing fighting styles. Then there's Throh, who doesn't even learn close combat and instead relies on moves likes storm throw, circle throw, etc. because it's based on a judoka, most other Fighting-Types just don't represent their fighting style as well as Throh and end up as a brain-dead offense type of fighter that just throws out close combats. Power creep and balance is a big issue with Pokémon games but I feel like Fighting-Types have suffered in a different way as their identities are overshadowed by optimal choices. In an ideal, more balanced game, I think all Fighting-Types should be a little more like Throh.