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I know what you're thinking, Throh? That ugly, clothes wearing, dex filler who's never been good competitively? What could Throh possibly have that other Fighting-Types should copy? Well, to demonstrate my point, think of any two or three Fighting-Types that aren't Throh, look them up, take a look at recommended movesets and you might see a few things. Usually they'll have close combat, some rock type coverage (most likely stone edge) and maybe knock off for utility, there's not a lot of variety in how fighting types fight, despite representing dozens of differing fighting styles. Then there's Throh, who doesn't even learn close combat and instead relies on moves likes storm throw, circle throw, etc. because it's based on a judoka, most other Fighting-Types just don't represent their fighting style as well as Throh and end up as a brain-dead offense type of fighter that just throws out close combats. Power creep and balance is a big issue with Pokémon games but I feel like Fighting-Types have suffered in a different way as their identities are overshadowed by optimal choices. In an ideal, more balanced game, I think all Fighting-Types should be a little more like Throh.
Anonymous
>>52533295 Machop line had a decent focus on chopping moves
>Karate Chop >Cross Chop >Dual Chop >Throat Chop But Machamp is THE Fighting Type so I'm not surprised later designs lost flavor for fodder fighting type, especially when GF's new shillmons just benefited from the type's higher moves without actually having a good coherent concept behind them.
Anonymous
Fetish thread, nothing to see here
Anonymous
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>>52533787 Yes, my fetish is cohesive theming
Anonymous
>>52533295 >>52533700 Handing out Close Combat and Superpower like candy is a major factor in these. Fighting type moves became generic bursts of power. With over hundreds of martial arts you'd think we have moves that redirect attacks, use opponents' strength against theirs, negate speed difference, neutralize special moves like chi blocking in Airbender, etc. Now they have moves and abilities that do like 3 things together, old Fighting type moves and the Pokémon themselves need to be updated
Anonymous
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>>52533295 Was initially skeptical but you make an excellent point, basically all fighting types are just a fasty or a bulky close combat-ers. Theming their movesets like Throh and the hitmons adds so much more interest to their playstyle. Itd just be so hard to rebalance all the pokemon with already generic movesets
Anonymous
>>52534086 and Shitcario hogging the special fighting type niche keeps this type from exploring its full potential. I hate GF's shillmons so much
Anonymous
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good thread op
Anonymous
>>52536285 Lucario isn't even good at being a special fighting type, it's got the bare minimum movepool to support it and a whopping 5 points of special over its base attack stat, add justified, a physically oriented mega, and the fact they keep lifting physical unique moves from other pokemon and I'm really not seeing what's so special about lucario
Anonymous
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>>52536862 It's zoomer mewtwo that's what's special
Anonymous
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>>52536862 Lucario is to special fighting types what Pikachu is to physical electrics, it’s not “good” at being a special fighting type but they gatekeep other mons from being better than it.
Anonymous
>>52536862 >Lucario isn't even good at being a special fighting type Exactly and yet we can't have an actual dedicated special fighting type
Anonymous
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>>52536938 Yeah, I'm agreeing with you. It sucks since there's a lot of cool wushu shit you could do with a special fighting type
Anonymous
>>52533295 >>52533700 I'd put this guy up there with Throh and Machamp in terms of an iconic fighting style
>Fake Out >Bounce >High Jump Kick >Protect >Acrobatics >Feint >U-turn Fights like a bouncy, flowing, swirly motherfucker.
Anonymous
>>52533295 It used to be like this in previous gens. Machamp mostly learnt chopping moves. Hitmonchan mostly learnt punching moves. Hitmonlee mostly learnt kicking moves. Hariyama learnt sumo-themed moves. Medicham learnt a lot of meditation-based moves. It's just that later gens ruined it.
Anonymous
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>>52537078 Mienshao's another good example, albeit not as extreme as Throh
>>52537167 Exactly, chalk it up to power creep
Anonymous
>>52534086 I could easily imagine "Stance" moves for Fighting type. A type of status moves that puts your pokemon in a "fighting stance" that provides a persistent buff but only one can be active at a time.
Anonymous
>>52537233 That's a cool idea. What are the specifics of how it'd work?
Anonymous
>Drain Punch >Ice Punch >Thunder Punch >Fire Punch It may not be viable but god damn if it aint kino (also this thing gets sunny day?)
Anonymous
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>>52533295 yeah, close combat should get scald'd, leave it on a couple mons that really need it to function and leave everyone else seeking other options.
Anonymous
>>52537569 I am just gonna spitball some ideas here.
First, the mechanics.
>Mechanically, stances are always active, even after switching out, so a pokemon could suddenly become a viable check or counter to certain pokemon thanks to having activated their stance beforehand. Just use the move, and the stance is active. >Only one stance can be active at a time. >Certain powerful stances could come with a drawback As for some Stances.
>Stance that lets its user treat increased priority moves as normal priority instead, both from the user and opposing pokemon attacking them. For example, Lucario with this stance active would ignore the opposing Conkeldurr's Mach Punch increased priority, but as a consequence Lucario's own priority moves won't have increased priority. >Boxing based stance that increases the power of punching moves, while also decreasing the damage the user takes from punching moves. Hitmonchan would obviously have this. >Stance that lets the user ignore protective moves like Protect, Detect and Spiky Shield. Maybe also ignore screens? Fluff it as a grappling stance and give it to Machamp. >Stance that makes the user resist a specific type instead of being weak to it. If it's Psychic, fluff it as the user fortifying their mind against mental attacks. >Stance that acts as an auto-endure, lasting until the user hits exactly 1 HP. To prevent cheesing, it fails to work if the user has less than 25% HP left. And that's just what I can think of at the moment.
Anonymous
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>>52537233 Yeah this is cool
>>52538082 >Stance that lets the user ignore protective moves like Protect, Detect and Spiky Shield. Maybe also ignore screens? Fluff it as a grappling stance and give it to Machamp. No Guard should've kept its DP iteration
Anonymous
>>52533295 >Never been good competitively Gen 5 RU begs to differ
or it would if it wasnt beaten to a pulp
Anonymous
>>52538626 >RU Like I said, never been good competitively. Of course, who really cares about competitive pokemon?
Anonymous
>>52538656 If you didnt care you wouldnt have an opinion
Anonymous
>>52538674 It's not an opinion, RU literally means not good competitively. I'm not going to argue about this.
Anonymous
>>52538082 I really like this. Maybe some pokemon could have abilities that activate the stance (once per battle) when they enter. Maybe being paralyzed or confused could break a stance.
Anonymous
>>52538711 only 30 pokemon are ever good per generation, by your definition
Anonymous
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>>52538790 >Maybe being paralyzed or confused could break a stance. Yeah that'd make perfect sense. Provides a means of counterplay to the opponent.
Anonymous
>>52537802 >has iron fist too If only Hitmonlee had a better ability.
Also I wish Amarouge had mega launcher and Ceruledge sharpness. What is gamefreak thinking.
Anonymous
>>52538862 That's the case anon. Tiers were just the most used shit that was viable competitively. Not the stupid Smogon shit it is today.
Anonymous
>>52539353 Yes, and tiers existed to give lesser Pokemon a better chance at competitive viability.
It's not the main tier, but it's still a competitive setting.
Anonymous
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>>52540817 No? Tiers just literally meant: over used pokemon, under used pokemon, rarely used pokemon, never used pokemon and so long. You splitted shit into tiers based on usage. That it spiraled into metas exclusive to these pokemon and whatnot is completely unrelated to the original purpose of having a tier in the first place.
Anonymous
>>52538790 I can imagine a doubles specific ability that gives the doubles partner the stance too. Call it Master.
>send Master Pokemon and Annihilape out >Master Pokemon uses a move that gives a stance that increases the user's attacking stats by 1 stage when they're hit by an attack >because its ability is Master, Master Pokemon's partner Annihilape gets that stance too >the opponent shits bricks Anonymous
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>>52533295 >Mega Punch >Fire Punch >Ice Punch >Thunder Punch Anonymous
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>>52541026 Broken as fuck. Really.
This is all locked to fighting type Pokemon.
>Master: Instructs the partner pokemon the way of martial arts, changing their stance when the user does. >Reversal Grip: the user detects surprise attacks protecting themselves from it, and changes its Fighting stance to Flow Form. >Flow Form: if the user is targeted with a priority move, it will move before it. Decreases Def and Sp. Def by 10% but increases Atk, Sp. Atk and Spe by 10% Anonymous
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>>52539022 Reckless works with High Jump Kick and Unburden Normal Gem Fake Out and other stuff is also pretty good
Anonymous
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Conkeldurr line should have a weaponry or tool based move that changed type based on held item (primary fighting but gets secondary like flying press)
Anonymous
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>Molinete (Status move): The user misdirects an opponent's attack, causing it to hit the user's ally instead. >Rebolera (Status move): The user misdirects an opponent's attack, causing it to hit the opponent's own ally. After bullfighting terms for passes. Would probably use Detect's diminishing repeated success formula.>Calf Slicer (Physical move): Uses the opponent's strength against them. Fighting type Foul Play.>Challenge (Status move): The user challenges the opponent to a duel. If the opponent does not attack, their Attack/Special Attack will decrease and the user's Attack/Special Attack will increase. >Glove Slap (Status move): The user forcibly challenges the opponent to a duel. Neither the user nor opponent may swap out. The last one remaining on the field will receive a boost to their Attack, Special Attack and Speed. (based on dueling over honor, obviously)
Anonymous
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>>52533700 Why the fuck is Machamp given Steadfast anyway that shit is garbage. Should be Stamina or Defiant
Anonymous
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>>52536862 >he doesn't know about mega lucario special sweeps Anonymous
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>>52533295 >Throh >nicknamed Ernie Anonymous
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OK but what about Sawk.
Anonymous
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I agree completely, but I might be biased, as I am one of the very few to like throh (at first because I like Judo, then because he had the final hit on Ghetsis in White) It's certainly disappointing that fighting types don't really follow a theme anymore, but it's no skin off my back ; all I need is the hitmons, throh, and hariyama. I don't care for the other fighting types
Anonymous
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>>52537802 wish hitmons could've got paradox forms
Anonymous
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>>52533295 Themed movesets on pokemon are always better than general ones, this isn't exclusive to fighting types though I see your point given how generic a lot of them are.
Anonymous
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>>52537233 I'd love this, every martial arts has outlying moves/stances anyways it'd even be as simple as just tweaking the mons pose while active. Aegislash already kinda explores this idea just crudely so it's not like it's impossible. I don't have faith in gf though.