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If you could make a "hard mode" in Pokémon, what would it entail? Not something like Nuzlocke that changes the entire game and how you play it, just things to limit players advantages and give enemies more of them.
>Obviously higher levels across the board for enemies
>Nerfed exp share for non-acting party members
>Catching no longer grants exp
>Friendship boosts are much rarer (I doubt Gamefreak would remove them completely or it'd discourage using whatever Amie feature they currently have)
>No healing items in battles
>All major opponents use held items
>Forced set mode
>Obviously higher levels across the board for enemies
>Nerfed exp share for non-acting party members
>Catching no longer grants exp
>Friendship boosts are much rarer (I doubt Gamefreak would remove them completely or it'd discourage using whatever Amie feature they currently have)
>No healing items in battles
>All major opponents use held items
>Forced set mode