What was really interesting to me was that this is a reverse case of the typical "guy makes robot version of himself, robot turns on guy" where the AI turned out to be "good" (believes the professor's goal to bring the past/future to the present is a bad idea) as opposed to "bad" (i.e. AI betrays professor to conquer world). That, along with the AI knowing that the original professor's will would inevitably turn the AI into the final boss (meaning that the AI was intentionally utilizing programing loopholes to summon and prepare the player to eliminate it) was a fascinating concept.
I also found it surprising that the actual professor was genuinely dead (and in an accident, nonetheless), and that the players visited the very place the professor died in (Research Station 4).
All of this, combined with the fact that there's still hints of a "hidden truth" at large (Arven noting discrepancies between Heath's experience 200 years ago and the professor's actions 10 years ago, the people who pushed for terastilization to be marketed, the "disk" Pokémon, the person who purged the records in the Academy 1.5 years ago, Geeta's strangely stony demeanor and Glimmora ace, etc.) has me genuinely wondering what GF has in mind for the plots of the DLCs. I'm pretty impressed with the direction of the plot overall and am eager to see how it all plays out.
>>52570460I used an X Sp. Def just before the hyper beam because I thought I needed to buff up to defeat the enemy Miraidon. I felt silly when Arven came in with his "I knew you could hang in there" line and made me realize that Miraidon would have "toughed it out" regardless of my actions