>>52642620NTA, but typically metagames revolving specifically around 1 or 2 archetypes tend to be pretty shit because they devolve in that archetype vs the counters to that archetype.
>>52642647People on here think Stall is any team with more than 1 defensive Pokemon. Hard Stall this generation is complete dogshit anyways because Chi-Yu/Reddit Gold/ other Vessels ruin its existence, among others
>>52642664The simple reason is that rocks, and hazards in general, don't actively cripple playstyles like more restrictive shit like Shadow Tag/Baton Pass/certain mons do. All archetypes like using hazards, especially Stall, and all archetypes tend to have reliable ways to remove said hazards. In theory, hazards benefit one over the other, but in practice it tends to balance out surprisingly well
As for why something like Baton Pass is disabled while Stall or BO is allowed to thrive, it wasn't so much based off community feels as it was more judging it against the standards of what's been deemed "competitive", which is a pretty stringent yet also weirdly flexible set of guidelines. In short, Stall or BO don't essentially invalidate everything around it by its sheer existence like Baton Pass did. In BP meta you either ran BP, ran Anti-BP, or lost to BP. That "triangle" of playstyles that I mentioned in my last post was antithetical to a competitive metagame where people could win based off skill and not just matchup
I probably did a pretty shit job explaining it, so if you want something a bit better, I'd recommend looking at the old discussion for Dynamax, since it goes more into what it mean to have a "competitive metagame" and what falls under that.
Or just watch BKC/Finch, they do good jobs explaining shit like this
>>52642729Depends on what setters they're using. Sometimes it's better to just attack turn 1 than get up rocks. There is a legit oppourtunity cost to setting rocks sometimes