>>52817607I don't mind this so much, as they've introduced so much that makes fixing a majority of Pokémon so accessible.
Nothing is gated behind a battle facility either, just main story progress, then you can buy the individual items needed.
EV reducing berries are plentiful in the right part of the map, or the auction house.
Vitamins increase EVs all the way to 252, and you can't go over 252 like previous games.
EV power training held items are available from the very beginning, and it only takes 28 battles against a suitable EV yield source.
Nature mints can be outright bought for a mere 20k, not randomly given like in Arceus or behind BP like in Sword/Shield.
Ability capsules can also be bought, with only ability patches for the hidden abilities being particularly hard to acquire.
Mirror herb can be used to teach egg moves to Pokémon that didn't learn it from breeding.
Bottle caps can also be bought for 20k to hyper train individual stats where necessary, and the requirement for hyper training was reduced to level 50, down from 100. This is especially important for the things that can't breed like legendaries and paradox Pokémon.
Tera Blast was also blatantly conceived as an alternative to hidden power, and it's pretty nice.
Also, credit to Sword/Shield for introducing the XP candies, solving the problem of wasting a rare candy at low levels.
There's also QoL improvements like, Thief works by putting the stolen item directly into your bag, and collected eggs go directly into your box.
There's still dumb shit with affection mechanics though. As an example from a few minutes ago
>Poison Heal Breloom with Toxic Orb>Breloom managed to expel the poison so you wouldn't worry!>Breloom was badly poisoned by its Toxic OrbAll it took was to make one sandwich for a level 2 dragon type catching bonus, and now this Breloom can randomly not self-heal from poison every other turn.
Also, Breloom strangely can't learn Spore if it didn't learn it as a Shroomish.