>>52824386What you're saying is certainly relevant to some modern games, and GameFreak are by no means the cleanest when it comes programming, but in terms of how Gen 1 work under the hood there's no possibility the truck is a piece of "load bearing code" just because of how the games work. Amending the tilesets by erasing the truck tiles or replacing them with something else wouldn't have effected anything, but it also would have been a waste of time to go in and erase it at a later stage, unless they needed more space for a different tile. Likewise, leaving the tile on the map data or replacing it with a basic floor tile wouldn't cause any issues
The likely case is, as we know it was in some of the earlier builds of the game (
>>52824139) from leaks, either;
>area (Vermillion Docks) gets trimmed down over time and due to being such a minor location the programmer/map designer forgets to remove it>isn't noticed in play-testing due to getting surf after the area is inaccessibleor
>area gets trimmed down over time and programmer/map designer thinks the sprite is cute>leaves it in as a little inconsequential detail because amending the tileset/map was time consuming or laborious or
>area is finished, programmer sees empty space when looking over>decides to amend map data to have the truck, which is already present in the tileset but unused, as a small hard-to-find detailAny are likely, especially with the knowledge that Shigeki Morimoto put Mew in just for fun right at the end of development.