[2 / 1 / 2]
Quoted By:
Fixing level distribution for open world Pokemon:
>Wild Pokemon levels determined by Pokemon evolution stage/power. Baby Pokemon always low level, mid evolution mid level, full evolutions higher levels. Not based on areas.
>Trainer levels based on areas and trainer types. Youngsters and Students low level and common in starting areas, Ace Trainers high level, everyone else in between.
>Gym Leader levels START at 40 and go to 80. This makes gym leaders actually feel like decent trainers who are the best in their town/area for a reason. You don't even start to be able to take on gym leaders until you've battled it out with lower level trainers, regional team, etc.
>Regional Team story levels from low levels to high.
>Elite 4 level 80+.
This sort of structure should be the bones of open world leveling for Pokemon with customizing tweaks from there where appropriate. Fuck off if you disagree you're trash.
>Wild Pokemon levels determined by Pokemon evolution stage/power. Baby Pokemon always low level, mid evolution mid level, full evolutions higher levels. Not based on areas.
>Trainer levels based on areas and trainer types. Youngsters and Students low level and common in starting areas, Ace Trainers high level, everyone else in between.
>Gym Leader levels START at 40 and go to 80. This makes gym leaders actually feel like decent trainers who are the best in their town/area for a reason. You don't even start to be able to take on gym leaders until you've battled it out with lower level trainers, regional team, etc.
>Regional Team story levels from low levels to high.
>Elite 4 level 80+.
This sort of structure should be the bones of open world leveling for Pokemon with customizing tweaks from there where appropriate. Fuck off if you disagree you're trash.