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Quoted By: >>52834429
> real-time timer, turn-based gameplay
> unskippable animations
> raid mon puts up a shield that forces you to terastallize (assuming it hasn't stolen your charges), which causes your animations to take LONGER
> timer is ticking down during this entire sequence
> some raids are literally impossible to do without other people (e.g. 6-star defiant kingambit)
> netcode is dog shit, meaning turn orders are essentially random
> forced to rely on gimmick strats like raidcat or bellydrum azumarill/iron hands
> can still be screwed over by bad RNG like clearing status/stat stages
It just seems like they didn't bother to test these, especially the 5-6 star raids
> unskippable animations
> raid mon puts up a shield that forces you to terastallize (assuming it hasn't stolen your charges), which causes your animations to take LONGER
> timer is ticking down during this entire sequence
> some raids are literally impossible to do without other people (e.g. 6-star defiant kingambit)
> netcode is dog shit, meaning turn orders are essentially random
> forced to rely on gimmick strats like raidcat or bellydrum azumarill/iron hands
> can still be screwed over by bad RNG like clearing status/stat stages
It just seems like they didn't bother to test these, especially the 5-6 star raids