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Another one of these threads. Pick a Pokémon you like and make some changes you think it could use. I'll start Golurk HP 105 (+16) ATT 134 (+10) DEF 85 (+5) SPA 60 (+5) SPD 85 (+5) SPE 55 (+0) BST 524 (+41) Abilities: >Iron Fist >Weak Armor (replaces Klutz upon evolution), >No Guard (HA) Changes to Moves:>Shadow Punch buffed to 75bp New Moves:>Physical: Meteor Mash, Headlong Rush, Wring Out, Retaliate, Stomp (it NEVER learns this and I just want it too) >Special: Zap Cannon, Twin Beam, Psybeam, Mystical Fire, Meteor Beam, >Utility: Wide Guard, Quash, Power Split, Guard Split, Autotomize, Rapid Spin, Lock-On, Focus Energy Golurk suffers from 3 major problems: power creep, poor staying power, and a glut of really cool moves that can't be used effectively. By changing up the stats it breaks 500 BST and gets more bulk plus more attack to keep up with power creep. It also learns a lot of really good special moves, so I gave it a few more points in SPA and then gave it some more move options that would give you options. You could run No Guard with Zap Cannon and a bunch of physical attacks to really hit hard, or give it stuff like Meteor Beam to slowly boost SPA while hitting hard (it also gets Charge Beam). Although you definitely still want to be using a physical set if you want to get the most bang for your buck, and giving it access to both Meteor Mash and Headlong Rush will buff your damage output because both moves surprisingly get boosted by Iron Fist. Buffing Shadow Punch also gives you a more reliable STAB option since it never misses and can deal damage on consecutive turns (unlike Phantom Force) or if the target doesn't have an item (unlike Poltergeist). And the utility moves are just really nice to have. I especially like the idea of using the Split moves or Quash to support allies. I'm also surprised it didn't get Wide Guard, seems like an oversight lore wise. Spin and Lock-On are also there bc wtf not, they're fun
Anonymous
Quoted By:
>>52838864 Max Att and Spe EVs
Weak Armor
@Choice Band
-Poltergeist
-Headlong Rush
-coverage x2
Switching on a hit to get the double speed boost, then hitting back sounds fun. Running No Guard with a similar setup but Choice Scarf and Zap Cannon, Dynamic Punch, Meteor Mash and Poltergeist could be fun too just to catch people and gain momentum
Anonymous
17+ in both attack and special attack for 520 bst and 125 in each attacking stat Gets flare blitz, dark pulse, and earthquake.
Anonymous
Quoted By:
>>52838942 Meant it ends up with 125 in each attack stat.
Anonymous
>Some rock types Earth Eater.>3/4 of current pokemon Removal of Toxic as learnable move.
Anonymous
Quoted By:
>>52838964 >3/4 of current pokemon >Removal of Toxic as learnable move. Isn't it already barely on anything
Anonymous
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>>52838864 Random thoughts
>remove Ice Beam from the learnsets of all non-Ice pokemon, replace it with Icy Wind or Frost Breath or whatever >Do the same with EQ, possibly replace with High Horsepower, Stomping Tantrum or other things >Make Flying only resistant to Ground and instead make "landbound" a move trait that Flying and Levitate mons are immune to Anonymous
>>52838864 >+15 to attack, for a total of 90 and a BST of 521 >Metalworker as a HA >Can learn Smack Down Anonymous
Quoted By:
>>52840883 >*Steelworker, not Metalworker Anonymous
Rhyperior HP 115 (+0) ATT 140 (+0) DEF 130 (+0) SPA 45 (-10) SPD 85 (+30) SPE 40 (+0) BST 555 (+20) Changes to Abilities:>Solid Rock give a burn immunity Changes to Moves:>Rock Wrecker become identital to Gigaton Hammer (160 power, 100 accuracy, can't be used twice in a row) New Moves:>Physical: Headlong Rush, Head Smash, Ice Spinner, Raging Fury, Rapid Spin, Accelerock (Rhyhorn Level-Up move), Fly >Special: Lava Plume, Chilling Water >Status: Slack Off, Spikes, Snowscape, Mirror Coat
Anonymous
Power Gem is all I'd want really.
Anonymous
>>52841296 Y'know what, have a free Boomburst to go with.
Anonymous
Anonymous
>>52841253 I'd be very cool with all these. It's crazy that that thing is a third stage, especially one added a few generations later, and it has the stats that it does. It was okay in it's debut generation, but power creep and just being a rock/ground type completely kneecapped it as time went on
Anonymous
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>>52840883 >>52841296 The lore makes it sound like both should already have these moves. It's weird they don't. And I don't think it's intentional. I think it's legitimately an oversight, because there's a lot of that kind of stuff that they don't fix until many years later. Something like Dewgong still lacks access to Freeze Dry even though it did appear in Generation 8 in BDSP. It hasn't really had a moveset update since Generation 5 or 6 I think,
Anonymous
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>>52844624 Thanks for the feedback
Anonymous
>>52841253 >Solid Rock give a burn immunity What if Solid Rock
allowed you to survive at 0 HP until the end of the turn Anonymous
>>52844713 Sounds good.
Last action before succombing to your wounds...
But what happens if Rhyperior use an healing move? Would it still be consider KOed and the move fails or it just regain health to redo it again?
Anonymous
Quoted By:
>>52844816 >But what happens if Rhyperior use an healing move? Would it still be consider KOed and the move fails or it just regain health to redo it again? Easiest solution is probably that while at 0 HP you can't heal or switch out (you can use U-Turn etc. but it's damage only). Otherwise everyone would be running HP recovery Berries.
Anonymous
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>>52838864 >Umbrage The Pokémon draws in all Dark-type moves to boost its Sp. Atk stat. The Pokémon can hit Dark-type Pokémon with Psychic-type moves.
Anonymous
Take 30 from Special Attack and put it in Special Defense so unboosted mudslap doesn't melt it Either reduce Headsmash's BP from 150 to 130 in exchange of increasing its accuracy from 80% to 90% or add a move with these stats to give a Flamethrower/Fireblast option Learns Brave Bird and Flare Blitz Add Rock and Dragon biting moves
Anonymous
>>52844981 >Add Rock and Dragon biting moves I want to see the type-booster items (+20% power with moves of a specific type) get secondary effects.
Charcoal also prevents you from being poisoned. Metal Coat grants priority to moves which can increase Def or SpDef...
And Dragon Fang extends its power boost to biting moves.
Anonymous
Quoted By:
>>52841834 Considering how boomburst is an AoE move like Earthquake and is a Normal-type move (thus being affected by Refrigerate) and how a pissed off Aurorus will freeze everything around it, it Boomburst makes sense.
Anonymous
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>>52845024 >Metal Coat grants priority to moves which can increase Def or SpDef >Steel Wing Anonymous
>>52844981 >Add Rock and Dragon biting moves Stalagbite needs to happen. A Dragon biting move can't really be called Dragon Fang bc of the item, and stuff like Serpent's Jaw or Dragon Bite sound stupid AF. Not sure what I'd call that move honestly
Anonymous
>>52845024 >Charcoal heals you from poison at the end of the turn and doesn't get consumed >Magnet draws in Steel type attacks >Miracle Seed makes Grassy Terrain you get double healing from Grassy Terrain >Hard Rock passively boosts Def of Rock types >Spell Tag also gives you improved resistance to Ghost type attacks (not full resistance, but partial) >Twisted Spoon makes you immune to confusion and doesn't get consumed >Dragon Fang buffs biting moves and prevents effect of abilities a la that new punching glove item >Metal Coat also gives you partial Fairy resistance ala Spell Tag Some of these might be overpowered on the right Pokémon. Like I'm picturing double battles where people throw Magnet on a Water, Steel or Fire type to protect Clefable. Or giving Metal Coat to a Tera Dragon Garchomp, fuck
Anonymous
>>52846096 >Dragon Tusk >Big Bite >Dragon Gnaw >Dragon Jaw >Grind Down >Dino Chomp There are options out there for a dragon biting move. I'm partial to the 2nd one
Anonymous
>>52846276 Dino Chomp would make it exclusive to dinosaur Pokémon.
Anonymous
>>52846198 Give Magnet a Propeller Tail effect
Never-Melt Ice resists Fire moves
Black Glasses prevent your accuracy from being lowered
Miracle Seed gives Serene Grace
Mystic Watter causes your Water moves to deal half damage to alies
Poison Barb upgrades poisoning moves to badly poison
Anonymous
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>>52846291 Yeah I know I just don't know many other existing dragons would actually learn it. But like I said Big Bite is my favorite because it's just so stupid that it becomes endearing
Anonymous
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>>52846378 Damn, these are all very good. I still don't know if either of those effects work for Magnet though. But it having to do something with redirection is a good idea. Also might as well come up with stuff for the other ones
-Black Belt gives you the effects of Scrappy (maybe because you're such a master at martial arts?)
-Silk Scarf makes you ignore Pressure and moves that force extra PP consumption
-Sharp Beak ...???
-Silver Powder gives you Wonder Skin basically
-Soft Sand lowers the damage you deal to you own allies with Ground moves
Anonymous
Anonymous
Quoted By:
Blastoise becomes water/steel