>>52850737>>52850717Actually, they did think about it. They decided that it didn't matter, because the video game, and all of its locations are abstracted. They were not shooting for realism. Satoshi Tajiri reviewed Earthbound prior to working on Pokemon and while he praised the writing, he criticized the map design; while acknowledging that the game was aiming for a high degree of realism, he believed that this approach was misguided and that the maps were disorienting for the player. This philosophy is reflected in Pokemon.