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Quoted By: >>52892495 >>52893441 >>52894503 >>52897918 >>52897984 >>52898121 >>52898194 >>52898631 >>52899069
>Another problem is the balance of enemy range. There’s a hierarchy to the ecosystem of animals, and the law of nature states that, in general, small creatures are weak and large creatures are strong. We instinctively understand things in this manner, so when a little pile of slime shows up on the screen, we assume it’s weak. When an enormous demon shows up, we stagger back at how strong it looks. In MOTHER, it might be due to the game’s setting in modern America, but the hierarchy of enemies isn’t that clear. The smaller-sized rope enemy is stronger than the Mad Car or Psycho Car, and the Mad Truck and Psycho Truck aren’t as strong as the smaller-sized bear, etc. That makes the map feel as if it has a relatively disorganized distribution.
>https://yomuka.wordpress.com/2011/12/18/mother-1-review-by-pokemon-creator-satoshi-tajiri/
How well did this age?
>https://yomuka.wordpress.com/2011/12/18/mother-1-review-by-pokemon-creator-satoshi-tajiri/
How well did this age?