>>52923578No plans to add more. I did this because I saw Gym Leader Matt's Gardevoir solo run & I couldn't get Sanqui to work for me. It kept randomizing gen 1 only as starter choices.
So I looked at the github page for pokered assembly for the 1st time ever, installed the required tools to get it work, & read the tutorials so I knew which .asm files to change. This was also my 1st time ever coding anything in assembly.
I grabbed the sprite from the video, resized it to fit, and had to find a plugin for
paint.net that would simplify the existing sprite into only 4 colors. I converted it into a 4 color black and white. (Assembly instructions later add the green color if you are playing in full color mode.)
I used a gen 3 learnset for her limited to just the gen 1 attacks except she learns Growth when she would learn Calm Mind because Growth works the same as Calm Mind in gen 1.
She replaces Charmander in Oak's lab only. (He's still in the game.) but I could easily have her replace the other 2 instead. Starting with Ralts instead would also be possible if I just add the code for Ralts & Kirlia, but it wasn't what I was going for here.
I'm guessing she shows up as the first mon on the title screen because I had her replace Charmander. It was a complete accident but I was so happy when the game booted up and she was the first thing I saw on the title screen.
I spent about 6 hours doing all of this. The github tutorial was pretty straightforward, but I still had to trial & error some things.
I have no idea how to add a cry. Using asm it seems like cries are just a text file of numbers and each number has something to do with what pitch is played and for how long until the next pitch. It looks like standard audio files aren't used at all anywhere. Using one of the unused cries may be easier, but I'd like to figure out how to recreate her actual cry if I can.
Other than the cry, I have a fully functioning gen 1 Gardevoir. Not bad for 1/4 a day of work.