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When I learned the official competitive format was doubles.
Don't get me wrong, I like doubles. But to me what made Pokemon stick out from other JRPGs was the way it was always ready for multiplayer interactions, like trading and most importantly battling. Even more so once they started putting online functionality into the games. The idea that you were essentially building yourself up through the main single player story, and preparing yourself for competitive amongst other players made the whole experience feel like one cohesive thing.
But... It turns out the main competitive format is doubles. Something the main games treat as something that happens a handful of times in each game. A format that has completely different rules, strategy and logic than what you have been experiencing for 95% of the single player experience.
It shows such a huge disconnect between the expectations TPC/GF has for it's fans and what is actually being presented in the games. They are two totally different worlds. The single player experience can't even really be seen as training wheels for new players, since they have to break a lot of habits to even apply what they learned to doubles format.
Why don't they just make the games doubles if they want to do this? People liked Coliseum, didn't they?