>>53019273>>53019210cont:
> and there's still height mixups even if there's not height based blockingFor example, if you have a move that bypasses and punishes move of X height, and the other player knows you have that, then they can try to use a different combo starter or meaty/on wakeup move or combo ender to try to punish you trying to punish that height
Basically, while it's said so often it's a cliche, Pokken really is "Easy to learn, hard to master": The changes Pokken makes to the fighting game template targets the sort of stuff new players tend to struggle with (motion inputs, being kept in the corner, dealing with what height to block), but those changes don't actually erase the skillgap at high level play and actually add more depth when it comes to neutral (when both players are trying to get a hit in and outwit the other player), having to adapt rather then flowchart, etc: The fact shifts break you back to a neutral state and the height system enables reversals really means there's a lot more back-and-forth where both players are in the driver's seat of the match.
But like any fighting game, you'll get out what you put in: The fun comes from learning, improving, and playing matches, not from unlocks or modes.
>>53019284Firstly, I think worrying about "is X a good character to start with" is sort of a bad approach to getting into a fighting game: If there's a character or a game you like, start playing. If you worry about getting all the resources (not that frame data, combo guides, common punishes, etc aren't good to know) or starting with an easy character, you can easily pysche yourself out and put off just playing and learning the game/character you actually wanna play.
That being said, he actually is I think one of the easiest characters to start with. He has relatively short combos and just needs like a few stray grabs or short combos or single hits to do big damage. The drawback is he can struggle to get in to land those hits.