>>53052954>Its attack stat is literally its highest stat.120 is a solid Attack, but without boosts it's rather straightforward to fuck over with the many far faster attackers or some of the walls. 95/65/75 defenses with 60 speed means that it's not getting in the first hit and has trouble taking them.
>Its signature move is literally a physical attack with or without Bulk UpThe 75 Power one that reduces the target's Special Attack, being a bad attack that offsets its other lackluster defense? It's a niche wallbreaker without G-Max or enormous amounts of setup, but if it gets setup then it becomes a wrecking ball.
It can do all of its setup at priority, being the highest-output set by far, but also the riskiest because it's a Slow Frail Mixed Attacker.
>Seriously, why are you so obnoxiously insistent that a design ABSOLUTELY MUST remain good instead of randomly becoming shit just to appeal to NPCs who mindlessly clap at anything that looks cool?Every single one of your complaints has been that it's not "Just More Morgrem". Not a criticism of Grimmsnarl in itself as a bad design, but as a "bad" follow-up, on the sole basis that it's different from Morgrem.