>>53116036>So it doesn't apply to the definitive version of the game?Pokemon availability shouldn't need definitive versions to be good.
>halfway through the game vs. ChampionI'm sorry, but Kanto is NOT the halfway point of the game. It is no more than a third of the game's content at best. Yes, it has the same number of badges as Johto. No, it does not have the same amount of crap going on and most of it is "Walk down mostly empty route to new town, beat gym, repeat".
>This applies to every Gen though?That's why they said outright that it shouldn't be a surprise? They're being thorough in their documentation.
>"Got lucky" AKA being good at the gameGetting the right phone numbers is not a matter of getting good. You have no indication as to which trainers will give you useful phone calls and you have a phone that can store a mere ten numbers - three of which are given to Mom, Elm, and Bill. Without outside help, your option is luck.
>How is this a negative thing? (happiness)Yeah I don't get this one either.
>Lmao cry harder or git gud, bitchThe method of getting Hitmontop is hella dumb though.
>negative thing? (Headbutt)Again, no clue why it's bad for Aipom, but the specific trees thing is always dumb. Or are you going to say that Munchlax is a good mechanic in DP?
>Oh no, you have to explore the region?How many mons in RGB were hidden in a single patch of grass that requires backtracking and navigating a maze?
>Oh no, I have to try and win??I'm pretty neutral on this point so I have nothing to say.
>So not a negative then. Cool.Yeah, because the image isn't a hatefest, it's about documenting everything.
>"Get lucky" (roaming)Finding the roaming legends is purely luck-based. Catching them after isn't, but finding them absolutely is. It's annoying.
>Version exclusives? Free Pokemon?Again, they're not complaining in every point, just breaking shit down. You'd understand that if you weren't outraged that somebody doesn't rate your sacred cow as 10/10.