>>53230456Alright, I'll bite.
The 2D games are a completely different beast regarding this argument because, up until Gen 5, Pokemon were largely static sprites, unchanging from their current pose aside from when they're first initiated into battle. The dynamic poses make sense in this context because it's fueling the imagination to help envision what the battle is actually like in the midst of this heavily abstracted screen of sprites and HUD graphics.
HOWEVER, for 3D games, standard idle posing makes perfect sense, and we've seen this as early as Stadium. A standard idle stance is a must so that the model can smoothly transition between animation states, and generally speaking there's no issue with them. The issue people tend to have are when the Pokemon as a whole is represented poorly in its animations rather than JUST its idle animation.