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ITT Move and Ability Ideas

No.53253635 View ViewReplyOriginalReport
Always like making these threads

>Sleet Storm
>Ice, Spec, 65bp, Hits all Pokemon
>If the current weather is Rain, it becomes Snow after dealing damage but retains its current turn counter. If the current weather is Snow, damage is doubled but the weather is shortened by one turn.

>Rain Flush
>Water, Spec, 65bp, Hits all Pokemon
>If it is currently any weather other than Rain, that weather is immediately cleared after dealing damage. If the weather is currently Rain, this move will deal double damage and then end the rainy weather.

>Snow Plow
>Ice, Phys, 70bp
>The user lowers their head and drives a pile of snow and ice into the target. If there are hazards on the user's side of the field, the damage of this move doubles and the hazards are cleared.

>Blast Chiller
>Ice, Spec, 70bp
>Freeze Dry but for Fire types. Also cures Burns on the target.

>Oxidizer
>Poison, Special, 70bp
>Deals SE against Steel types (meaning it can bypass their immunity)

>Static Cling
>Electric, Status
>Generates a static field on the user's side that prevents them and their ally from losing items. The effect goes away when switching out

>Short Circuit
>Electric, Spec, 50bp
>Deals SE damage against Electric types. Has a 30% chance of paralysis that jumps to 50% if the target is electric and bypasses the paralysis immunity for electric types

>Ability: Thick Hide
>This Pokémon has a strong hide, causing weaker blows to bounce off. This Pokémon ignores damage from attacks with less than 50BP (there would definitely be a lot of asterisks here)

>Ability: Blastogenesis
>By budding, this Pokémon creates a miniature copy of itself to take damage in its absence. Whenever this Pokémon is KO'd, it leaves behind a 1 HP Substitute that remains in its position on the field.