>>53337205The lack of Battle Frontier STINGS, and it's hard to look past it, but when you do, its still a pretty feature rich game that really captures that old gen3-4 sense of having a whole lot of stuff you can do to both be immersed and keep playing.
Besides that, my main issues with it are the lack of seamlessly loading in new areas, instead having to have awkward screen transitions (which was a huge part of Hoenn IMO), the fact that it has a lot of the post-3DS gimmicky nonsense (megas etc, which I just think, even if a little less egregious than what comes later aesthetically, still have a lot of that more goofy kids toy gamey quality to them which kinda kill any sense of immersion you might have, or at least shift the level of suspension of disbelief required), and, while this is an unpopular opinion, I HATE the "second game in a generation has some feature that lets you catch every single legendary pokemon" shit game freak keeps doing. I know it has a purpose for competitive accessibility and I'm sure kids like it, but I don't. Just going around catching legendaries isnt remotely fun, the whole thing that made legendaries fun / cool was the context behind them, how they fit into the game world, when you just poop them all out of portals or raid dens or whatever the fuck they just lose all their majesty.