>>53367097>>53365758The difficulty was a bit strange. There were times where I genuinely struggled (Vs. Mela and Eri, Quaking Earth Titan, Iono, Kofu, and Larry, Final Nemona and Arven fights, Ortega) but most of them time I either only lost one or two mons (E4, most gyms) or horribly outleveled my foe and walked all over them (Katy, Open Air Titan, Atticus and Giacomo). Pokemon games are legitimately not difficult and
anyone who says they are is either nostalgiablind or shit, but the others at least tend to be consistent outside one or two outliers. This one was just scattered in that regard.
The music was a mixed bag. It has tons of baller tracks like South and East Province battle themes, Nemona's battle themes, Arven's Battle Theme, Levincia, Cascarrafa, and Mesagoza, Area Zero's themes, Vs. AI Professor, Team Star themes, etc., but this is probably the Pokemon OST that had the most tracks I feel nothing towards. The E4 theme, Champion Theme, Penny's Battle Theme, unmentioned wild battle themes, every town theme I didn't mention, the list goes one. The OST is probably the least good in Pokemon history. Not bad, but lacking in the sheer quantity of stand-outs the others had.
The performance was shit, straight up. It was horribly inconsistent at the best of times. That, combined with the graphics that're literally only good in the context of this series, makes the presentation better than SwSh's, but overall not great. The texture on the Pokemon themselves is pretty good, though.
The Post-Gme was alright. There was a surprising amount to do between the Gym Rematches, Ace Tourney, fully exploring Area Zero, unlocking 6-Star raids, Ruin Pokemon, and the classes+character events that come with them (latter two aren't exactly postgame but be real no one finished those over the main story). I would be sad about the lack of a Battle Tower, but SwSh's was dogshit and I got into comp this gen either way.
(final thoughts next post)