>>53380042The base concept that this guy went out of his way to make a complete romhack, exactly how he saw fit, and made something highly noteworthy. Then, when people were getting filtered and he was providing the experience he targeted, he kowtowed to feedback from people who would rather the game change to suit THEIR needs rather than owning up and developing the skill set the game calls for.
It's like making a piece of art, then "re-releasing" it with explanations and reworked portions to make even more people interested in it. The art can stand alone, there's no reason to revise yourself. We are obsessed with patch support for every game on the planet, and nothing can just stand alone anymore. Movies need to have scenes removed, music needs to be sampled and re-released, games need to have niche strategies patched out.
Radical red is you vs the machine. Why do we need to nerf strategies in a single player game? Why do we need to add an easy mode?
It's just odd to me, the modern preoccupation with reaching as many people as possible in a fucking Pokemon hacked rom. How obsessed with clout do you need to be to feel anything other than bugfixes warrants an update that users will need to download and rebuild?
It's one thing to revisit an old project years down the road, when experience may have guided you to a different approach. But copping out immediately after release of the most defining hack from the last decade by chaining yourself to others' perception of your product is beyond retardation.