>>53379336The Card Game is based on an early build of the Video Games.
This is why
1. the card game makes for such an excellent RPG, when other card game rpgs tend to be sort of meh
2. Eevee. As a video game it's just a weird quirk and one more choice/trade incentive. In Gen1 decks though, it's a way to slot in type coverage that can pivot based on what you're facing. 4 eevees, and 2 of the evolution whose energy you're using and 1 each of the other two that have colorless only costs is a great setup. Facing a Grass deck with Seaking-Vaporeon? Use computer search to hunt down Flareon and Jolteon to have a fighting chance.
3. This explains why Lightning is the name of the energy and not Electric.
4. a LOT of gen1 typings and weird team choices.
Why are there so many Normal/Flying, Ground/Rock and Grass/Poison and Water/Ice? In the card game, they're the same type.
Why does Lorelei have Slowbro? Why does Bruno have Onix? Why does Agatha have Arbok and Golbat? Why does Lance have Aerodactyl and Gyarados?
The games used to only have the 7 original TCG types.
5. "Bird Type," Flying was a late addition to the code as evidenced by leftover code made famous by certain missingno where it still has an older name. In the TCG it's often not even a proper type at all, it just gives something fighting resistance because of the ground type immunity. Flying as a distinct part of colorless didn't happen until gen2, and was exceptionally rare until gen3's dragon split. It's just not very noticeable because of how many gen1 flying types are Normal/Flying. But there are no colorless zubat, charizard, scyther, aerodactyl, gyarados etc cards in gen 1 or 2.
Furthermore, I think this is STILL the case to a lesser extent. Frequently ideas will show up in the card game first and then show up in the video games gens laterx, or the card game's mechanic for something will be different, but plausibly something it might have used in an early build, like mega costing your turn.