>>53395858Personally I want them to tap more of the underused type combos that you only see once or twice. They've done a better job at avoiding the same tired type combos (we rarely get Grass/Poison or Bug/Flying anymore, for example), but now I want them to work on retrying some of the more interesting ones out there.
>Normal/RockThis is perfect for a kaiju mon. I really want it to be a kaiju mole creature with a crazy diamond drill horn or something wacky.
>Rock/GhostEveryone has an idea for this, but it's rare that I see anyone suggest it could be a fossilmon. Would be a fun typing for a raptor or some crazy obscure marine organism.
>Poison/FlyingWeird to me we still only have the Zubat line for this. How about a manticore? Some two stage late-game mon with Strong Jaw and a bulky physical build, could learn a good mix of standard "strong physical mon" moves like EQ, Stone Edge, etc. but also get access to rarer Poison and Flying-type moves that don't typically end up on every bulky physical mon like Poison Tail, Cross Poison, Dire Claw, Dual Wingbeat and Tailwind.
>Ground/FairyA dust "bunny." I go back and forth on what the base stage would look like, either a little fluffball "bunny" or a more generic JRPG style monster. It would evolve into either a "Muk of dust" or some sort of bigger "bunny" made of lint and clutter. I definitely want it go a signature move called "Dust Jacket" that gives your team the effects of Overcoat for 5 turns, like Safeguard/Screens.