>>53479982My big issue with the project is that the stat gen system. See, the formula takes a weighted average of the two pokemons stats, heads weight HP/SpA/SpD and bodies wieght Atk/Def/Spe. It makes sense on the face of it, the body has a greater sway on the physical stats, head on the "mental" stats. But this has a few issues:
1. Most fusions don't really differ between which direction besides a few points of difference here and there.
2. Two pokemon with similar spread/bst will just make a more general version of that spread. (Gengar/Alakazam fusions are neither builkier than Gengar nor Harder/faster hitting than Alakazam and a worse BST than both)
3. Two pokemon of opposite spreads (based on above weightings) will have one reasonably good fusion and one dogshit fusion, which sucks when the bad fusion has the better/the unique spritework.
4. The additional utility of types, abilities and movepools is what makes them better than their components, not stats, especially if their components are monotype. And leads this to nutty combos like Slaking + [Anything physical with high BST] which is just making your slaking lose truant, have a better type and a wider movepool at the cost of 30 or so BST depending on the partner.
I think the team would do well to rejigger the stat system to calculate a fused BST, shared by both fusions, then calculate a weighted spread and apply that ratio to the BST. That will solve the 3rd issue. Then I'd say implement something that makes pokemon of roughly equal BST become stronger than the average of the two. So back to Gengar/Alakazam both BST 500 fuse to become BST 525-550 or so.
That said, *ideally* I would want the fusiondex to be redone ground up, focusing more on making unique fusions more specialized in role, potentially integrating unique abilities/restrictions for certain fusions like any slaking body fusions requiring Truant while slaking heads are drastically weaker in comparison. But that's unrealistic.