Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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!iliJjXPkOc No.53512471 View ViewReplyOriginalReport
With the arrival of AI we can finally create our own art, the main caveat is that you still need a vision to guide all those tools. As you can see Zanzarah combined real time FPS gameplay with Pokemon, but it still retains all the problems Pokemon has with using weaknesses/advantages that KO the enemy and trainer battles that turn into swap fests. Zanzarah is also limited to 4 abilities, but 2 are offensive, 2 are defensive and always active.
Being limited to reading 2 dialogue lines per button press is absolute dogshit imo and we desperately need a new engine+framework.
https://www.youtube.com/watch?v=jqFcCn-chis

I need funny/interesting/entertaining quests, secondary characters, etc. and interesting mechanics.
I liked that last thread about battling slave humans in Warframe-tier suits in a sci-fi city on top of a giant lake in the middle of a wasteland like a desert except for that 1 oasis and at the edge of the map you have a giant wilderness of extremities; jungles, ice, lava but you first need to go through the wilderness to reach that end game.
I liked the concept of that revenge Anastasia romance story. These ideas already have some common ground with my main idea so they'll fit nicely after some editing and separating.