>>53546883New hazards
>Briar PatchGrass
Snares incoming opponents, trapping them and dealing 1/16 HP damage. Fire types remove this hazard while Grass type and anyone immune to trapping avoid it.
>Fairy RingFairy
Grows on user's side of field, creating a protective barrier that heals user and ally by 1/16 each turn, but can only be used if there is an active Terrain and goes away if they clear
>HoarfrostIce
Sneaky pebbles for Ice types, but is auto removed by Fire or Sun and ignored by airborne Pokemon. Thick Fat is part of damage calc
Gimmick attacks
>Dust DevilGround type special move, 70bp, can hit Flying/Levitate and has a small chance to confuse
>Blast ChillerFreeze Dry but SE on Fire types. Also removes Burns on the target
>OxidizerPoison type Salt Cure that can hit and still deals more damage to Steels. No extra damage for Water
>Short Circuit70bp special Electric move that has a 30% Para chance but it deals SE damage and has dbl the chance on other Electric types
>Rock Tumbler 100bp 85% acc phys Rock move that hits everyone on the field and drops Defense -1 on all Rock and Steel type targets
>OsmosisWater type status move that saps PP from the target and gives it to user (alternate idea: removes their Water type)
Abilities
>HacklesWhen facing down a tough opponent, this Pokemon gains a defensive boost if an opponent switches in that has higher offenses or is a higher level than you
>SprinterThis Pokémon gains +1 Speed upon switching in if the opponent is faster
>Last BastionWhen down to your last Pokemon, defenses are increased by +2
>Frost HeaveSand Force for Ice in Snow/Hail
>Permafrost Reduces damage from Fire attacks and boosts this Pokemon's Def when hit with Ice, negating damage (Regice sig)
>Strange AlloyReduces Fighting damage and boosts this Pokémon's SpDef when hit with Steel, negating damage (Registeel sig)
>Bodyboulder Reduces damage from Ground and heals user when hit with Rock, negating damage (Regirock)