>>53606707If it's just displaying both moves at the same time, I guess that could be done without changing the underlying mechanics much. Just calculate the turn ahead of time (the biggest wrinkle here is the existence of moves like U-turn and Baton Pass, but this is manageable even if it might look janky), and then display both moves simultaneously unless one was interrupted by a KO or flinch. I don't think it's as elegant as people imagine, and you'd probably want to include a Showdown-like "battle log" somewhere so people can figure out what happened, but it is workable.