>>53658738I feel all of them have some pretty awful flaws yeah. Natures can outright gimp a mon if wrong, EVs are a hell system that doesn't make sense with the actual way the game plays.
(Of course the reason for this is obvious; it was a sane system in the first two gens for a single player game and then it became a multiplayer gimmick tacked on)
IVs are kinda just eh, I sorta get the idea of having hard stats cause muh uniqueness(but its so minor in this direction and only really ended up as an awkward minmax system).
Most ways to circumvent them are awful, or just fully gave up in the case of natures(though even then it still cucks early game mons). Natures are also kinda the embodiment of a pretty mindless fluff addition.
EVs have consistently had the worst as they want to keep the training theme but refuse to have it actually just link into the game flow normally outside of its incredibly obtuse original way that muddies game design even further.
Outside of Pokemon Lets Go, kinda forgot that was a thing. Was about to bring up 2humon to bring up how you should just EV with a general point system but Gamefreak already did it and then reverted like jackasses.
>>53658880Mixed attackers would still be bad with EVs only as powercreep means a lot of goodmons just don't care to have weird investment for some coverage; because they have that coverage in their main attacking type anyway.
They aren't non-existent they just need the right setup in post split gens. 4 and 5 had a decent few good examples.
Though Natures+EVs isn't helping the case alongside harder powercreep in terms of mons in general.
>>53659074Says more about what you play more than anything else as IVs are generally the "hidden stat" and thats all Go actually has.
Whereas EVs are generally a stat you'll get a much better grasp on as they are a sub-training point essentially. They're something you can notice actively.