>>53723717So, listen, there wasn't a lot to play on the Gameboy back then. You had platformers, sidescrollers, some puzzle games, a handful of decent racers, and a lot of very simple / janky shit that didn't have much to it. Open world RPGs were few and far between and multiplayer just wasn't a thing.
Pokemon, compared to everything else, was like a little world in your pocket. Gen 2 amped that up with a day/night cycle, a bigger world, breeding, and a bunch of scheduled stuff. All its flaws were easily forgiven and didn't even register because it was an objective improvement over Gen 1. They were peerless games on the Gameboy.
Now you have games like SV in your pocket, so of course Crystal looks rough in retrospect. Anything new supposedly has 20+ years of technological and game design wisdom over that, and you integrate all that into your understanding of games as you play, so it shouldn't be a surprise at how unrefined it looks.
Or at least, how unrefined it *should* look.
It's actually not that much worse, is it?
Come to think of it, shouldn't you be more bothered about the how new games aren't that much better than those ancient relics? Better, sure, but certainly not 2 decades of supposed improvements worth.
Food for thought.