>>53778082>It's only meaningless because you don't understand what soul isA buzzword thrown around by crazy cultists who think that we're anything more than electrical signals pulsing in our brains and who don't realize free will is a myth because our subconscious makes all our decisions before we make any of them consciously. In the context of game discussion, it means nothing.
>I can tell you're autistic because you're crying about them wasting slots.Why should I have to give up a slot in a moveset or an entire slot on my team just to navigate the world when literally no other RPG does this? It's bad game design, and as stated they weren't going to do it at first and they should have just stuck with their guns and made them items. Also, you're literally just going MUH SOUL as an argument without making any actual points.
>It's an RPG. Having to make a choice is good.You're already having to make a choice between not only what 6 pokemon you take with you but what 4 moves each of them has. It's not a fucking choice when it's mandatory to progress in the game, it's an obligation. At best, an ultimatum: teach your pokemon this shitty, useless move or get fucked. It's not good game design, certainly not good RPG design, and should have never fucking happened.