>>53811758Past Paradoxes
>Scream Tail becomes Hujigglypuff (Huge + Jigglypuff) Ability is Cacophony (Punk Rock clone), would probably need a new sound move of either STAB (preferably both)
>Great Tusk becomes Mastodonphan (Mastodon + Donphan) Ability is Primal Wheel, which lets it ignore Hazards and boosts its speed by one stage when it enters the field with them present (doesn’t remove them)
>Flutter Mane becomes Amisdreavus (Amiss + Misdreavus) Ability is Fading Feather, which increases its attack power as its HP is lowered.
>Sandy Shocks becomes Feromagneton (Ferromagnetic + Magneton) Ability is Ferromagnetic, which acts similar to Magnet Pull but only traps for one turn and lowers the opposing Steel-type’s speed by one stage.
>Brute Bonnet becomes Anamoonguss (sus) Ability is Sporulate, which reduces the damage the user takes if they’re attacked before performing a status move
>Slither Wing becomes Revolcarona (Revert/Revolt + Volcorona) Ability is Light Wing, which boosts its speed in sunlight but lowers it in rain.
>Roaring Moon becomes Cresalamence (Crescent + Salamence) Ability is Waxing Flight, which increases its speed every time it KOs an opponent.
Really wanted to call it Parasalamence as a reference to paraselene but that’s one letter too long
>Walking Wake is Seisuicune (Seiche (type of wave) + Suicune)Ability is Heat Wave, which causes its Water and Fire type moves to not decrease in power in Sun and Rain respectively (Hydro Steam still keeps its sun boost)
>Post shitdump thoughtsNames are a bit iffy because I decided to go with a prefix that blends with the old Pokémon’s name theme to still obviously unite them, but I’m happy with what I came up with considering that. The ability balance is probably fucking horrendous and you’d need to adjust their stats for most of them to be remotely balanced.
I don’t care for the future Mons so I will not bother with them