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Quoted By: >>53815189 >>53815190 >>53815316 >>53815487 >>53815533 >>53815755 >>53816007 >>53818474 >>53818601 >>53818656
As someone who's not regular to this community, and often finds Pokemon's take on Turn-based combat to be extremely boring, I wanna ask you guys.
If you could redesign how turn-based combat worked in the game, what changes would you make?
I know there's a competitive scene in Pokemon, but I genuinely wonder how much of that is just slapping on a bandaid on what's fundamentally flawed gane design (see: Yu-Gi-Oh as another example).
Do you make double battles default? Do you change the turn economy?
Hard mode: no ATB or movement.
If you could redesign how turn-based combat worked in the game, what changes would you make?
I know there's a competitive scene in Pokemon, but I genuinely wonder how much of that is just slapping on a bandaid on what's fundamentally flawed gane design (see: Yu-Gi-Oh as another example).
Do you make double battles default? Do you change the turn economy?
Hard mode: no ATB or movement.