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Better Turn-based combat

No.53815160 View ViewReplyOriginalReport
As someone who's not regular to this community, and often finds Pokemon's take on Turn-based combat to be extremely boring, I wanna ask you guys.

If you could redesign how turn-based combat worked in the game, what changes would you make?

I know there's a competitive scene in Pokemon, but I genuinely wonder how much of that is just slapping on a bandaid on what's fundamentally flawed gane design (see: Yu-Gi-Oh as another example).

Do you make double battles default? Do you change the turn economy?

Hard mode: no ATB or movement.