>>53834749cont:
I think it could have been a lot more successful if:
1. They were more up front about it being a competitive fighter, and leveraged that in marketing, and explained the mechanics more. The fucking tutorial doesn't even explain how phase shifting/the PSP guage works or that the game has height states
2. In line with that, try to use it to teach people to enjoy fighting games, and tie that in with more casual content/marketing: Imagine Pokemon Stadium style minigames that teach combo timing, reacting to mixups, etc.
3. Better support and advertisement/coverage of third party competitive FGC events.
>>53834533I'd be really interested in knowing what you use to emulate the arcade version and where you get the files. As I said, I play competitively and I'd be really interested in getting my hands on it since it has some higher fidelity assets, would be cool for some community modding efforts or just to look at
That being said the arcade version lacks DX's content so if you enjoy the game you should try to check that out
>>53834647>>53833549>>53833593>>53834565I legit don't get seething about the rosters.
Yes, you have the obligatory shillmons like Pika, Lucario, Zard, and Mewtwo, but you also have other Popular mons like Blaziken, Garchomp, Gardevoir, Gengar, more niche favorites like Weavile, Scizor, Machamp, and Aegislash, some complete oddball picks like Chandelure and Croagunk (who also is an anime fan pick like Braxien), you have Suicuine and Darkrai as the most popular non Kaiju legendaries, and ever gen was represented, as was almost every type, and you have objectmons, quadrapeds, chibi/animal mons, etc, not just humanoids.
The only flaw with the roster I can think of is just that it didn't have even more characters: The actual choices I think are almost perfect, aside from Libre should have been Hawlucha