>>53845402>Honed skill is dick measuring you dipno it's not. Honing a skill is its own reward. I don't play the guitar because I want to show people how good I am, I don't even have interest in performing. I play the guitar because I like the feeling of learning a song that I've never been able to play before.
>By trashing yousad
>Literally you rnyou just pulled the "n-no u!!!! I'm rubber you're glue!!!" and you seriously want me to believe you're not a kid?
> Name 1 single player game that hase any challenge aspect to it other than [a challenge aspect]it's the third or fourth time I've said this on this board, but retarded posts like this should warrant an instant ban. If you need to say "except", "but" or "other than" when asking for examples, you've already lost.
Anyway, a good example is Tetris. The controls are super simple and anyone can learn them in seconds, and yes, the game starts off very easy, but it quickly picks up once you get your first few dozen lines and the game starts speeding up, then you're required to have pure reaction time and the ability to make decisions on the spot.
Same thing with Cuphead, which is also a very good example. Very simple controls which anyone can understand in seconds, and the challenge comes from testing the player's reaction time, knowledge of the boss, and how well you can make decisions during the boss battles.
Same with soulsborne games. The controls for those games are very simple at their bare minimum, you move in a horizontal plane, have two attack buttons and a roll, and that's it unless you have a shield. Again, the challenge comes from how well you can make decisions during the boss battles
>Filthy casual9gag is the other way, bud
>By following a route and autisticly perfecting the same patterns over and over? is an episodic, scripted game the only type of single player you can conceive? Can you really not believe a singleplayer game can be stochastic?