Yeah, let's combine rock and ground. Throw fighting in there too, they're all physical types.
While we're at it, let's combine normal and flying, and we'll just randomly decide which ones are weak to rock/ground/fighting.
Nobody cares about the differences between ghost and psychic, let's combine those too. They can be weak to themselves.
Bug and grass are both weak to fire, so why even make the distinction? Combine them.
Water and ice are barely any different, so many of one type have coverage of the other. May as well make them the same.
And why should we worry about dual types? That's too confusing, we're already halfway through simplifying this game, single types only from now on.
Four moves? Too many, two moves at most.
Why do Pokemon need hundreds of HP anyway? Cap it at 100, except for a few special cases.
Catching, training? That's all tedious nonsense. You either have the Pokemon or you don't, and you can evolve it whenever you want to.
So many items, so little interest. You don't need more than four of any single item.
Uh, energy. Let's pretend that's a bow on this shitpost. Enjoy your brandy-new streamlined Pokemon game for cool people like you.