>>53927604>Colosseum/Gale of Darknessdeviated from normal conventions of the series; trainer encounters made consequential via shadow pokemon; limited pokemon availability = scarcity begets strategy
>Black/White - Black 2/White 2exclusive pokedex; fast-paced battles; abundance of gameplay features; thoroughly polished
>Ruby/Sapphire/Emerald - FireRed/LeafGreenstrong regional character in hoenn; peak of the old generations; illusive peripheral content such as the e-reader adds mystique; kanto overplayed
>Red/Blue/Yellowpeak monster designs; peak aesthetic; glitches add charm; limited movepools = uninteresting gameplay; bag/pc is cumbersome
>Gold/Silver/Crystalanimated battle sprites look good; optional cave exploration is enjoyable; kanto post-game is exciting; trainer encounters are bland; boss encounters are uninspired and underwhelming; johto pokemon are largely uncompelling
>Diamond/Pearl/Platinum/HeartGold/SoulSilvermovesets were diversified; wi-fi was introduced; gameplay was slow; monster designs were weak (dppt); ost was weak (hgss)
>X/Y - Omega Ruby/Alpha Sapphiremost diverse standard pokedex of the series; pss; dexnav; lots of qol; monster designs were very hit-or-miss; easiest games in the series; personal for dislike mega evolutions + fairy type
>Sun/Moon - Ultra Sun/Ultra Moonregional variants are good; battles were an improvement over the previous generation's; z-moves were better than mega evolution; region aesthetic was overly derivative; overabundance of cutscenes and a focus on narrative make it an absolute slog to play through
>Pikachu/Eeveewell-polished - graphically the best of the switch entries; completely streamlined and devoid of character; kanto again
>Sword/Shieldhideous graphics; uninspired and derivative region - the worst in the series; hideous character designs; overabundance of cutscenes and narrative focus once again - annoying; ost sucks
>Brilliant Diamond/Shining Pearlmeh