>>53933240>>53933296>>53933325I could just be blinded by nostalgia but I've always kind of liked how the legends were treated in Johto. In the majority of games to follow, every single plotline kind of just boils down to:
>Bad guy wants to do [thing]>Bad guy gets the box legendary to do [thing]>Beat bad guy>Get to catch box legendary>Rinse and repeat for every gen post-Gen IIIt's not like that with Ho-oh and Lugia, where Ho-oh is revered as this legendary, almost holy creature while Lugia is significantly more mysterious and almost sinister in a way, hidden deep below the ocean.
Gold is undeniably the canonical version of the game but I think that contrast between them is great. On the flip side, I think having games where the box legends of each are pretty much completely interchangeable within the story makes them feel less special (i.e. switching Palkia and Dialga in Gen IV is as simple as Ctrl+F'ing "time" in all of Cyrus' dialogue and replacing it with "space", switching Xerneas and Yveltal in Gen VI requires literal zero story changes, but Ho-oh and Lugia are such strong opposites that there's no way you could just switch them around).