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The goal here is to fix bad or underwhelming pokemon with as little tweaking as possible. They don’t necessarily need to become Uber tier gods but they should have a niche at least. Try to avoid changes to the Pokémon’s base stats unless a small alteration is all that’s needed, custom moves/move pool changes, new abilities, and signature items are on the table though. I’ll start with castform>Forcast change: castform now has a sandstorm form and the ability now gives wind moves +1 priority >Move pool changes: Add tailwind, heat wave, icy wind, petal blizzard, and air cutter >New item: Wind Sock, raises attack and special attack one stage when tailwind is used >New Moves: North Wind, South Wind, West Wind, and Easy Wind; 90 BP, 90% accuracy, ice/fire/water/ground type respectively, wind moves, sets or extends its respective weather for 5 turns or 8 with the appropriate rock even if the move misses. East Wind has the added effect of hitting flying/levitating Pokémon Now it has the use of being a weather setter and tailwind user that doesn’t rely on switching in to set weather and it can tack on +5-8 turns of weather onto a weather effect. This lets it work as a priority tailwind setting (murkrow and tornados do that better) and a secondary weather setter than that extend a weather effect to resemble Gen 5 weather.
Anonymous
>>53998490 That's as little tweaking as possible to you? Just give it a sand form and let the weather items change its form and summon that weather on entry.
Anonymous
>>53998529 That was what I planned originally but the issue is that would essentially just make it a weather setter that’s worse than all the other weather setters. That makes it playable but I struggle to see why anyone would use it over Peliper or Torcoal besides maybe the fact it has better coverage. This gives it a niche as a weather setter that operates outside of switch in so you can, say, use a rain setting move after a torcoal set up sun after being sent out at the start of battle. Wind sock isn’t exclusive necessarily and more just a idea I had that’s probably not healthy for the game. The X wind moves are inspired by the recent discourse surrounding ceaseless edge and how it lets you set weather while adding pressure.
Anonymous
>>53998566 >that would essentially just make it a weather setter that’s worse than all the other weather setters. It would be more versatile and could go on any weather team, which is maybe not a good thing now that I actually think about it.
>This gives it a niche as a weather setter that operates outside of switch in Any pokemon using sunny day or sandstorm does this already.
I'd also add a fog form just because it boosts weather ball.
Anonymous
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>>53998490 For a lot of Pokémon, the only change they need when it comes to the designs is to shrink the head. I'm tired of dealing with bobbleheadmons.
Anonymous
>>53998589 Yeah that’s kinda the issue. I could kinda see sand maybe running a effectively sand stream castform as a sand setter since two out of three sand setters also have sand force and the one that doesn’t is quad weak to fighting. It’s also faster than every sand setter. Despite low speed being better in weather war formats having speed on a support mon is pretty good especially because it would be immune to ground and neutral to fighting, two types sand teams struggle with. Snow teams might also find its coverage useful since it has some moves that can hit their many weaknesses.
If you would want to go with the change that has Forcast just work as one of the big four weather abilities if it’s holdings by a rock I would still give it a signature move that deals damage and sets weather based on the type of rock it’s holding. That would let it chip for damage on a weather setter and reset the weather mid turn after the opponent’s weather setter swapped in so you can keep up pressure. Honestly just having a damaging move that sets weather is probably enough to give castform a niche in weatjer heavy formats where everyone is using one of the Gen 3 Pokémon. Hell you could even make it clear weather if castform isn’t holding a rock to make castform a mega troll for weather teams. Come to think of it that’s much more fun than a tailwind bot.
>Castform change: now has a sand form >Forcast change: Now also functions as a weather setting ability if castform is holding a weather extending rock >New move: >Cloud Burst, 80 BP, 100% accuracy, 20 PP, special, normal type >User summons a blast of wind to alter the weather. >If castform is holding a weather extending rock it alters the weather to the type rock extends for 5 turns. If castform isn’t holding a weather extending rock it instead clears the weather. It’s BST would still be an issue but I could see him getting use with this.
Anonymous
>>53998758 I like those changes.
>would still give it a signature move that deals damage and sets weather based on the type of rock it’s holding. A little off topic, but I wish weather ball did this. Whenever I want to build a weather team I always hold back because I don't like most of the weather setting mons.
I really like Aromatisses design and it's okay in trick room, nothing special. I'd add Stench as an ability and give it Heat Wave at the least. I think Heat Wave is fitting because it can be an acrid, burning stench, but I know it's a stretch.
Anonymous
Just give it a new ability>Awaken Hidden Power >If a Pokemon with this ability is on the team and has not fainted, all pokemon on the team can use Hidden Power If Unown isn’t on the team then any mon trying to use the move will just have the move fail. And it still has to take one of their four moveslots for them to use it. So if you want all the perks hidden power gives you then you have to offset that by putting an absolute shitmon on your team. HP is so good that it’s usually gonna be worth it though, I think. Not sure how it would work in competitive battles where you only select 3 or 4 mons from your team, like if its ability should only count if it’s one of the ones you select. I think it’d have to be like that or it’d be too overpowered.
Anonymous
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>>53998870 Weather teams are pretty fun, I recommend giving a rain team a shot some time. At any rate I would have just tacked on the weather setting effect onto weather ball but that’s a coverage move for several Pokémon where it’s kinda useful for them. Example Tera fire Arboliva and Tera Water Kilowattril can use it on sun and rain team’s respectively since it’s stronger than terablast.
As for Aaromitisse that sounds like a pretty solid buff, a fairy type stench user could have a use b
Anonymous
>>53999179 I’m not sure that’s really worth a team slot. Terablast fills the same role for the most part and hidden power was good for adding a low power coverage move on things. Under most circumstances you’d be better having a special attacker with good coverage in that final slot.
Anonymous
>>53999394 I wasn’t taking tera into account, yeah. I was thinking that by whatever future game the change was made to unown, tera would be gone anyway.
Almost all my experience with compshit is with the early gens too, where hidden power can get pretty ridiculous. Zapdos with an ice attack is something else.
In all fairness I know next to nothing about competitive play for the more recent gens, so I probably shouldn’t even put forth ideas here.
Anonymous
>>53999536 Thats fair. Tera probably isn't going to stick around to gen 10 though something is likely to replace tarablast. At any rate hidden power was kind of a beast back when it could be 70 BP, and on some pokemon it does give some good coverage like ice + electric. It's good but it feels more item slot good than teamslot good. Neat idea though
Anonymous
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>>54000282 The fact that Terrablast will pass as coverage for Pokémon with shallow movepools like Meganium is abhorrently awful.
But knowing Game Freak it's a "fortunately, we have a product for people who aren't able to get some form of connectivity, it's called Xbox 360" moment where they'll consider Terrablast to be adequate. Either that or "do you guys not have phones".
Anonymous
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>>53998566 Also give it a bunch of moves that work with weather and make it a bit faster and stronger
If anything it’s ability to set up any kind of weather makes it more unpredictable
Anonymous
Switch its special attack with its attack. Sceptile got no special movepool but has a great physical one.
Anonymous
Anonymous
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>>53998758 I like this much better. I actually just gone done using Castform on a rain team and I had a fucking blast doing it. I grew to appreciate this thing a lot more, and I agree. A move that deals damage and sets weather would be a huge benefit.