>>54260009Yeah, that's a pretty awful take.
>The purpose of genning is to bypass the grind of creating the team, much like how if you want to quickly get a deck ready for a tournament you would just buy a card. You seem to conveniently ignore the same point that other gen-shillers make when defending against the common point that "it's trivial to just train a Pokemon", in that some Pokemon / cards are intrinsically more difficult to get. If you want a fully-IV'd and trained Dondozo, that takes virtually no effort in-game, and would be roughly equivalent to popping by your local game store and buying a 25-cent card.
If you need that fabled 0 Spe Enamorus that absolutely everyone needs on their team in order to have a chance at competing in an otherwise-unfair VGC tournament, that's understandably more effort to play through an entirely different game, reach that level of progression, and repeatedly reset until you get the stat you need. That could be hours of real time play, which anyone with a job realizes equates to far more than your average 25-cent binder chaff, and might even have you hitting up websites or forums to secure a trade.
>The difference between genning a team and training your own team is just a time commitment. You are bypassing a time restriction of pulling cards by just buying them, you could also print proxies, but either way you are bypassing the time restriction.
Even they're arguing that proxies are equivalent to buying actual cards and trying to use them in a card tournament. I guess thanks for pointing it out?
>There isn't anything related to the actual games being played by training or by pulling cards, it's just filler.That'd be a solid argument if we were talking about casual play.
When the actual company that makes the game is paying people to compete in a tournament to play their game, they obviously would want to disincentivize anyone from participating that isn't even a consumer of their product.