>>54259427There isn't one because there's nothing wrong with IVs. It's the meta that's wrong. Normally I'd jump at the chance to shit on modern Pokemon games, but the IV system is actually fine. Best scenario for fixing that would be
>>54259547 rather than removing them or anything else. This is an issue specifically with the way people play this game at a competitive level, though. No one wants to do work, they all want to cheat and get away with it, but they're lazy a absolute fuck or just downright retarded. GF slapped hands over this shit and made the game actively worse for everyone else to try and curb this behavior ("HOME removing non standard moves), but the people who were being punished clearly didn't even notice. What needs to happen is that TPC needs to start handing out bans from tourneys after this. If you're caught cheating or you get DQ'd they should hand you a 5 year ban. This is a video game, if you aren't playing it then you don't deserve to compete in it at a competitive level. Actually play the fucking game and don't cheat, it's an easy fucking solution. If you don't have the time to play it correctly, then don't compete. You clearly don't have the time.
I guess if you want something even more complicated for some reason: They can change the way breeding works. Currently breeding has a chance to take a certain number of IVs from each parent (with items that increase or decrease this chance) and then the rest are determined by RNG. Breeding could be that all IVs are determined by the parents randomly (50/50 chance any specific IV is taken from a parent) and the trainer can just use hold items to force specific stat IVs to be taken. Then the only random IVs you get are in wild Pokemon. I guess that would work. This would also mean bred Pokemon would be by and large stronger than wild ones. But a "Rusty Bottlcap" (like Hyper Training but 0 IVs) would still be an easy way to shut people up, too.