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How about a Microbial/Pathogen/Infection type?
Encompasses bacterial/viral/fungal inspired mons
Current shroom (which are fungi) style mons who are Grass change to Microbial
>Super-effective against
Water
Grass
Fighting (hard to physically fight when you've got an infection innit)
>Ineffective against
Ice (low temps slows down / kills microbes)
Fire (high temps kill microbes)
Rock (harder for infections to thrive in a friggin rock)
Poison (hard to infections to thrive in poisonous conditions)
>Impotent against
Steel (inorganic materials can't get infections)
>Immune to
-none-
>Resists
Dark
Psychic (simple life forms, not so vulnerable to 'mind'/'soul' type attacks ^)
Grass
>Weak to
Fire
Poison