>>54272489>Having a bunch of chimps wildly work on something won't result in higher quality.No, obviously not, but it does mean that more gets done sooner(with good coordination of course, which Game Freak is apparently lacking because both programming divisions we're aware of have voiced complaints about how upper management runs them.)
>Pokemon does not need a huge workforce, it needs a efficient and thought out onePokemon absolutely needs a larger workforce than the roughly 151 inhouse employees and the outsourced employees they have already if they want to release quality products, ESPECIALLY when they want biennial releases. Game Freak's small development teams can't make full triple A titles yearly. That's just not possible with the current tools, even with perfect management. Hell, Game Freak's current output would still be unsustainable with the perfect team of the same size.
I'm not denying that good artist and programmers aren't necessary, Game Freak certainly needs as many of those as it can get, especially since the latter seems to be in very short supply(though again, that may be a massive management problem.) What I am saying that Game Freak needs to bulk up before seriously considering rapid firing Pokemon releases like they are saying.
>and you recall what their priorities were last timeWhat the fuck does that have to do with anything? My point was that GTA VI has suffered one confirmed leak in almost a fucking decade that it's been in development, and no doubt has a bigger development team than ANY of Game Freak's games ever has.
How common are Nintendo leaks? Most of those games are highly anticipated too, with PLENTY making their entire personality about tehm, and yet those leaks are incredibly rare. I'm pretty Mario Odyssey also had a larger work team than Game Freak's entire company. Size does not mean that leaks are more common.