>>54331603>hand disruptionDoesn't matter, they'll just pop off with the one card left in hand or even zero if it's Mew.
>stadiumsThey already have a counter stadium in hand.
>abilities to turn off their skillsThey have two bosses in hand and no need to use any other supporter. Plus three cross switcher and an escape rope for good measure.
>effects that force them to swapDid I forget to mention the two switches in hand as well? Silly me
>abilities that can snipe benched pokemonThey one-shot whatever you used to snipe. Probabluly they could also have bossed in one of your important 2 prizers and oneshot that, making your "sniper" setup useless. You can't ever get ahead in the prize trade like that unless your opponent is retarded and leaves two naked basic 1-prizers on the bench. Which they don't, their entire board is 2 prizers.
The only thing that matters in this game is going first, getting the strongest turn 1 start possible, and oneshotting your opponent's pokemon first so that you're ahead on prizes for the rest of the game. Theoretically with clever 1 prizer usage you can turn things around, but, well, that's more of a "sometimes" thing than an "every game" thing.