>>54313427>Could...a lot of graphics are very messy and cheap, part of it is because of the art of the new cards which again is not entirely the games fault but that doesnt make it any less ugly. even then the abysmal style and clearly inferior pixel art of the portraits rides home the fact that its not just the new cards fault
>This makes...not really, the original game universe feels grounded, its just a little island where people play tcg, now theres a whole new layer of ridiculousness with kidnappings and castles and ghosts and zeppelins with card-stealing beams and whatnot that all gets solved via card duels. It would be a minor complaint because who gives a fuck but the real issue is how much more text and cutscenes that shit forces you to put up with
>This is...its obnoxious as it fucks up the flow of the game, its especially jarring that you can't toggle it off after beating them the first time
Its bad enough when they limit your energy type but I recall in particular how in the colorless gr temple some guy says you need 4 meowths/dratinis(depends on the playthrough) in your deck and since I didnt have them I had to go look up which pack gives you those cards and look up which trainers give that pack so I could go back and grind to finally progress. just let me fucking play ffs. again it's not like I could leave that for another time because of the games linearity, thats all I could do to move forward when I should be able to go progress somewhere else and hopefully get those missing cards in the process
>I can...but it is, not only are they generally much uglier, it's harder to keep track and memorize what everything does, originally its easy to think of a pokemon and visualize its traits because for the vast majority, 1 pokemon = 1 card, now theres so many multiples and it feels arbitrary which mons get more cards and which dont and this is made worse with the stupid dark pokemon gimmick that convolutes things further
comment too long, had to trim